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Enchanted Ever After

ebook
2 of 2 copies available
2 of 2 copies available


Kiri Palger knew the difference between reality--new house, hard work and not too many friends--and fantasy--the fun she had playing online games. So when the chance to work for the best gaming company in the world came up, giving her a chance to merge business with pleasure, how could she not apply?

Suddenly she has more friends, interesting neighbors and an intriguing love interest. But when the game begins to awaken something inside her, Kiri is shocked by the talents she never knew she had...and an evil she'd never imagined.

Her nice, safe life is imploding around her--and if she takes up the mantle of her powers, it will never be the same again....
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    • Publisher's Weekly

      November 19, 2012
      The third Mystic Circle novel (after Enchanted Again) develops the series’ story line and the magical universe at the cost of the romantic elements. Denver computer support tech and gamer Kiri Palger leads a fairly isolated life, with just a few close friends. A passionate participant in the online role-playing game Faeries and Dragons, she aspires to become a writer for the game, created by Kiri’s neighbor Jenni Weavers and her company, Eight Corp. Little does Kiri know there’s real magic afoot. Merman Lathyr Tricurrent, who works in Eight Corp’s human resources department, believes Kiri could transcend her humanity and become part of the magical Lightfolk, and Eight Corp’s preliminary job offer to Kiri is actually a test for her potential to change. Owens excels at describing the Lightfolk and their manifestations and behavior in other realms, especially water, but romance fans will wish for more heart in the development of Kiri’s isolated vulnerability and Lathyr’s struggles with his mixed heritage before the resolution.

    • Library Journal

      December 1, 2012

      Avid computer gamer and would-be game designer Kiri Palger is thrilled to be considered for a job at Eight Corp., one of the best fantasy gaming companies around. She is also thrilled to be living in Mystic Circle, the same neighborhood where Jenni Weavers, the project director for her favorite computer game, lives. But Mystic Circle and its inhabitants, including the mysteriously attractive Lathyr Tricurrent, are much more than they seem. As Kiri is drawn more deeply into the fantasy, the game turns increasingly real--and so does the danger. VERDICT Fantasy and reality blend seamlessly in this intricately conceived story that infuses computer games with magical potential and continues to add depth to the increasingly enchanting Mystic Circle world. Owens (Enchanted Again) lives in Denver.

      Copyright 2012 Library Journal, LLC Used with permission.

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Languages

  • English

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